Showing posts with label mental models. Show all posts
Showing posts with label mental models. Show all posts

Saturday, 13 June 2009

A quick acknowledgement of thanks…

During my last few posts I have been contacting various people from academia and interaction design for comments and input. A very valuable connection was made during this last week with Dr. Linden Ball of Lancaster University who emailed me a final proof of a paper he co-authored. Richardson and Ball's Internal Representations, External Representations and Ergonomics paper has just been published in Theoretical Issues in Ergonomics Science.

It is on ergonomics and cognitive representations, and in the first part of the paper the 2 authors' present a succinct explication on a broader mental model literature review. The clarity of their conclusions is very informative to someone who is from a design discipline. I will post later on how their paper has helped me process my understanding of the literature I have read. We are approaching the literature from the requirements of two different discipline inquiries, but notwithstanding the obvious deviations in the literature some of their sources suggest further HCI literature to read. It is clear that S.J. Payne is an author I still need to read. I haven't yet sourced any of his writing despite being cited within the other literature. His Russian doll analogy of the theoretical strata of a mental model, I am sure, will be very useful to me as a tool to understand Johnson-Laird's definition.

What I have found extremely useful in clarifying the difference between mental and cognitive models is contained in a comparison table at the end of the paper. I will summarize it here:

Mental Models are dynamic constructs within a person's working memory (WM) during the performance of a task. This means that a mental model is task-specific, informed by external representations and reasoning about the actions needing to be performed. Therefore a mental model is informed by the conceptual model, and not to be confused with it.

Conceptual Models are a construct of a person's long-term memory (LTM) and are non-task specific. This makes them static during a task as the underpinning reasoning associated with a conceptual model is informed by existing knowledge of a system, a pre-existing experience that aids their representation on how that system behaves. Like mental models they are also informed by external representations, but conceptual models inform a person to dynamically construct a mental model or image in order to use the system in question.


Now that I have a clearer understanding between the terms I can return and re-evaluate my last 4-5 posts.

Reference


RICHARDSON, M. and BALL, L.J. (2009) Internal Representations, External Representations and Ergonomics: Towards a Theoretical Integration. Theoretical Issues in Ergonomics Science. 10(4), pp 335–376

Monday, 1 June 2009

Mental Model Literature Review - Part 3

This post continues my contextual/literature review and attempts to synthesise the older seminal work and newer work together.


Back in 1983 Gentner and Stevens presented a typology of methodologies to study mental models. They use the word 'eclectic' which, I deduce, may be where some current writers on the subject may have led to an imprecise use of the term mental model which I'll address in this post. The methodologies that Gentner and Stevens (1983, p2) present are:

  • protocol analysis

  • traditional cognitive psychology experiments

  • developmental studies

  • expert-novice studies

  • simulation of possible psychological models

  • comparison of the results of that simulation with what humans do

  • field observation

  • comparison across cultures

  • comparison across time within the same culture

  • designed field observation



Where Johnson-Laird's 1983 book focused upon the explication of mental models Gentner and Stevens' 1983 book focused upon application. Although these books are 25 years old they are still cited by current writers as the roots of mental model research. As interaction design emerged as a design discipline in its own right during the 1980s, cognitive scientific research informed its understanding of human behaviour. With the research came notable cognitive scientists such as Donald Norman. With the maturation of the discipline the tools for an interaction designer began to use personas in order for the design team to come to understand their target users. Personas are archetypes, derived from field observations, that embody the characteristics of each target user for the designers. The can then use the persona as a character mindset they can enter when they need to see the design from a user's point of view. Personas are not the same as a mental model

Over the last decade industry have identified different methodologies in order to understand the user in order to aid the design for them. One such methodology is affinity diagrams of user behaviours taken from ethnographic data. It is Indi Young from UX design company Adaptive Path who in recent years has been advocating affinity diagramming. It is a thorough methodology that interaction industry insiders find very rewarding. It is also problematic as this methodology is also referred to as mental models. In her 2008 book Mental Models: Aligning Design Strategy with Human Behaviour defines mental models as:


“Mental Models are simply affinity diagrams of behaviors made from ethnographic data gathered from audience representatives” (Young, 2008, pp2).


Not every interaction designer accepts this interpretation of a mental model. Nathan Kendrick of Designmap, in two replies to a posted question raised by Tom Dell'Aringa on the Interaction Design Association discussion board, disputes that this is nothing more than a task model. Dell'Aringa was asking for explication upon a mental model example in Young's book that uses an alignment diagram. Kendrick's response identifies with a cognitive scientific definition of the term, he says,


"This is a task model. Not mental model... mental models are the users (sic) understanding of how a system works. This particular method is to bridge user research and site IA. (…) the key difference meaning the task model has undergone analysis, synthesis, and ultimately organized by someone other than the user. A mental model is a user's messy, sometimes illogical understanding of how something operates." (Dell'Aringa, 2007)


In an podcast interview with Jared Spool, Indi Young defended her interpretation of the term against the confusion it causes within the discipline:

"It doesn't cause as much confusion as it causes debate. In HCI they teach a very narrow definition of mental model, they say it is something the user has in their head of how some particular piece of equipment they are working with works, or how some particular interaction they're going through works. In cognitive science, actually years ago, the definition of mental model had been expanded to mean lots of different concept models, so the idea that they are teaching just this one very narrow definition is a little dismaying. But if people can just open their mind to the idea there are lots of different ways to use that phrase mental model then it makes a lot of sense or the type of models that we're interpreting. We're building these mental models not out of something we're thinking, but we're letting the tasks build themselves, so basically all we're doing is interpreting this data that's already out there that already exists in other people's heads as to their mental model of how they get something done. So its not a mental model of how something works but its how they get something gets done. So maybe they are using lots of different tools and doing lots of different interactions, it is just a tiny extension of the old HCI definition. So I think that's totally acceptable. People may want to debate it - and say 'well gosh we are going to be confused' - but I don't think that, we're smart monkeys and we wont be confused." (Spool, 2008)


Gentner and Stevens (Gentner & Stevens, 1983, pp1-3) saw mental model research as fundamentally concerned with human’s knowledge of their world being examined and understood through cognitive processing. They identified the research, twenty-five years ago, as having three key dimensions that define and characterize it. These three dimensions inspect the nature of the modelling from the study of the methodology, the domain, and the theoretical approach. I began this post with a list of the various methodologies that they identified, and I will deal with methodology to place Young’s affinity modelling into a context. Before I do I wish to explore the other two dimensions, of which the domain contains the subject for the theoretical approach and selected methodology.

The domain they advance is the context for the experience of the phenomenon. The subject that a person focuses upon to make sense of happens in the real world. The person needs to predict what will happen based upon the affordances of the subject in question, past experiences of similar subjects, and inferences. The domain in which this happens either facilitates the successful dynamic construction of a model, or impedes it. Preece in her book Human Computer Interaction identifies (Preece et al, 1995, p136) the context-dependent nature of a model formed within a domain as a functional model. In her eyes the advantage of being context-dependent is that the mental model is easier to use. The domain can also be identified as the interactive system that the person is involved with and trying to make sense of. Preece in her later book Interaction Design: Beyond Human-Computer Interaction (Preece et al, 2002, p92) expands on learning from being context-dependent within a domain. She makes the important point that as the person develop their learning of how to use and work within the system, it doesn’t mean that the person actually understands HOW that system works. This is a crucial pivotal point that both Norman (1998) and Cooper (2007) address by different terms, they both identify making sense of how to use a system as the user’s mental model but the former calls understanding the system as the system model, whilst the latter calls this the implementation model.

The final dimension raised by Gentner and Stevens is that of the theoretical approach. Twenty–five years ago they identified a confluence of research from cognitive psychology and artificial intelligence that synergised the research of the day. This confluence has certainly developed as cognitive science grew from its multidisciplinary origins. Now recognised as a discipline in its own right it has continued its application across multidisciplinary boundaries, and has influenced interaction design, itself a discipline built upon synergy. Mental models have become a useful tool for the interaction designer, and it is still crucial to maintain a clear understanding of what is meant by the term. Young, with her definition of mental model has created a very useful tool for interaction designers but also has muddied the waters. In interview she is partly correct in citing that cognitive science over the years has expanded the “definition of mental model” but it is not HCI who are teaching “just this one very narrow definition”, it is defining affinity diagramming up using a recognised term. It is essentially a decision made at the publisher’s that is making the confusion, as Young’s methodology is proven, useful and informative, but it is as interaction designer Nathan Kendrick sums it up,


“A mental model is a user's messy, sometimes illogical understanding of how something operates." (Dell'Aringa, 2007)




In this post I wanted to synergise several points into a thread spanning twenty-five years of the literature and place Young’s very useful methodology into a clearer context. I feel that the methods she uses can be very useful in my future practical project to understand and evaluate aspects of the user’s behaviour and attitude towards defining a design model, but to understand a user’s mental model the cognitive scientists have tested methodologies that will be more useful.

Again I must reiterate that this post is not a thesis but a process. This post together with earlier and later posts will be re-read and re-evaluated in order to write a paper to support my PhD project. There are still additional theories I wish to explore such as Suchman’s situated actions, aspects of embodied cognition and Winograd, that I haven’t yet touched upon in these posts so far. There are several useful points I may add to a new post that begins this process, but I foresee the paper being the place where these influences will appear.


References



DELL'ARINGA, T. (2007) Mental Model question restated. 26 June. Available from: IxDA Discussion Archives [Accessed 13 May 2008]. http://www.ixda.org/discuss.php?post=17629&search=mental+model

SPOOL, J. (2008) SpoolCast: Reviewing Mental Models with Indi Young [online]. [Accessed 13 May 2008]. Available from World Wide Web: http://www.uie.com/brainsparks/2008/03/17/spoolcast-reviewing-mental-models-with-indi-young/ [Podcast]

See Design Model - statement for a full list of references this post cites beyond those indicated above.


Sunday, 31 May 2009

Mental Model Literature Review - Part 2

In the previous post I began with attempting to shape my understanding of Mental Models by looking at some of the seminal books and papers often cited. I have not yet personally arrived at any full understanding of mental models nor how to use them to explore my primary research into Design Models. In this post I want to explore some of the language and concepts that appear to be common to the study. One of the reason's for doing this is not just to understand the language from another discipline, but to be able to use the language to fix my research position in cognitive science, before discussing Indy Young's interpretation of mental models within interaction design (Young, 2008).

Again, for the casual reader of this blog, I must state that this post is simply an exercise in synthesising my research to help me understand this complex subject. This post is not a finished thesis by any means, and shouldn't be read as such. I do aim to formalise this research into a paper to underpin my first practical PhD project later on. So feel free to comment, suggest other interpretations, disagree etc.

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‘Why do people use mental models?’ We think mental models assist human reasoning in a variety of ways. They can be used as inference engines to predict the behavior of physical systems. They can also be used to produce explanations or justifications. In addition, they can serve as mnemonic devices to facilitate remembering.”

(Williams et al, 1983, p135)

"Mental Models are simply affinity diagrams of behaviors made from ethnographic data gathered from audience representatives. (...) A mental model for a particular topic is, in essence, an affinity diagram of user behaviors."

(Young, 2008, pp2-3)


Spanning 25 years the language as to what constitutes a mental model has naturally expanded, contracted, morphed and become specialised. But is the term still describing the same cognitive concept? There appears to be be a marked difference in the use of the term at present within interaction design than the term used by Cooper, Norman and those within the cognitive science discipline. Building upon the research documented seminally in 1983, mental models at present seems to have two appearances: Indy Young's 'affinity diagram of user behaviours' (2008) and 'cognitive modelling to aid understanding'. Alan Cooper, author and chairman of interaction design company Cooper, sees things more from a more user-centred perspective akin to the cognitive scientists definition. Cooper, Norman and others understand mental models as a personal tool used by each individual to make sense of a situation, task or encounter. Cooper says,


“A person’s mental model is their own internal representation of reality – the way they think about or explain something to themselves. Mental models are deeply ingrained and are often the result of a lifetime of experience. People’s expectations about a product and the way it works are highly informed by their mental model.” (Cooper et al, 2007, p118)



Therefore to enable me to reach a clear definition of mental models, that will lead me onto my research into the Design Model, I will now explore the language found within the literature in order to resolve the Young/cognitive science interpretation of the term. I will explore Young's idea and methodology in another post.

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One of the aspects of mental models is that humans recognize structural patterns based upon previous experience or understanding of previous functionality. Mental models cannot and do not emerge fully formed, they are dynamically conceptualized from components of previous experience and knowledge. The individual selects the closest fitting components that together give them a model to understand the causality of the interaction. These components of experience/knowledge come from a prior learning process, and will themselves evolve into better components due to familiarity with the interaction over time. These components that are dynamically placed into a causal linear context are said to be cognitively "runnable". The person can conceptually "run" the causal components in their minds to envision the actual interaction, its process and its consequences. The term interaction referred to here is a general term. Interaction is a term that has an identity issue due to the different disciplines involved in defining it. Dr. Sally McMillan identified this problem nine years ago,

"while some scholars see interactivity as a function of the medium itself, others argue that interactivity resides in the perceptions of those who participate in the communication."
(McMillan, 2000)

It could be argued that the very nature of the range of definitions for interaction enriches the research surrounding its possibilities, but it can also obscure unless the exact parameters are defined to contextualise what form interactivity takes. One current industrial interpretation by Hugh Dubberly et al, of Dubberly Design Office (DDB) in San Francisco, of interaction approaches it from a systems-theory point of view (Dubberly et al, 2009). In an article posted on the DDB website he and his colleagues explore a broader systems interpretation of interaction. A paper I have previously found useful is one by Dr. Spiro Kiousis which was an explication of the term. In "" Kiousis suggests that

"interactivity is both a media and psychological factor that varies across communication technologies, communication contexts, and people's perceptions."
(Kiousis, 2002, p355)

In his explication he identifies a literature review, which by current standards a good historical benchmark, of types of interactivity. Through this he concludes that there are three common factors to interactivity from an operational point of view:

"technological structure of the media used (e.g. speed, range, timing flexibility, and sensory complexity), characteristics of communication settings (e.g. third-order dependency and social presence), and individuals’ perceptions (e.g. proximity, perceived speed, sensory activation, and telepresence)."
(Kiousis, 2002, p379)

Dubberly et al in the intervening years explore the transfer function of interaction. Looking to both Norman and Verplank Dubberly et al explore the dynamism of interactivity,

"in ‘interaction’ the precise way that ‘input affects output’ can itself change; moreover in some categories of ‘interaction’ that which is classed as ‘input’ or ‘output’ can also change, even for a continuous system"
(Dubberly et al, 2009, p3)

They refine this dynamic definition of interactivity to cover six systems: reacting, regulating, learning, balancing, managing & entertaining, and conversing (see diagram). Now I don't want to stray too far in discussing the definitions of interactivity in this post too much, I feel it is important if I am to make sense of a user's mental model being constructed to understand the interaction they are involved in. The component models that a user will "run" will naturally follow their previous experience, which in turn will informed by a form of interactivity they previously encountered. Therefore to understand a mental model dynamically conceived is contingent on also the form the interaction takes. Here is where Norman's term 'system image' twenty five years ago was coined to describe the cognitive process of how a user identifies the causality of the interaction. Each component model a person joins together to make sense of the interaction can be viewed as an 'object' with its own autonomy, its own properties are invariant and modular so that when dynamically formed as a mental model to understand one problem, that model can be disintegrated dynamically and rebuilt into a new model for a different problem using the same cognitive components. These component models of understanding are often naive, fallible, incomplete and inaccurate under quantifiable or qualitative scrutiny. They are based upon perception, learnt behaviour, deduction and previous experience of affordances. Therefore they are empirical and heuristical (Williams et al, 1983).

To understand a phenomenon the person establishes a proposition as to what needs to be achieved. This proposition is arrived at through the affordances that the phenomenon suggests. Leaving affordances to one side while I continue to nail down the roots of understanding the formation of a Mental Model. I will still be quoting from work done twenty five years ago, still cited today as seminal works, in order to then cross-examine with newer ideas as to what constitutes a mental model. Johnson-Laird was the first describe the cognitive process from a propositional reasoning point of view. Beginning with a hypothesis that people form visual images of objects and scenes by using their imaginations and experiences to dress the images, Johnson-Laird identifies that there are two psychology schools of thought upon the understanding of images: the 'imagists' and the 'propositionists'. The imagist school argue that images are a distinct form of mental representation, while the propositionist school argue that images are a secondary phenomenon, that images are a 'single underlying form of mental representation, and that images merely allows the stored experiences from previous phenomena to be more easily accessed. People who draw on this store are not adding any new information in the construction of an image. It is secondary to and underlying the main propositional representation from which an image is created. It is crucial to state that propositions in regard to mental representation are boolean, abstract and their structure are not "analogous to the structure of the objects they represent". Mental representation can therefore be broken down into three forms. The propositional representations are strings of symbols strung together to form the syntax that elucidates the mental model. The mental model is a structural analogue of the phenomenon, while the image are perceptual correlates, complimentary visualisations created from mental representations of the model from a particular point of view (Johnson-Laird, 1983). Johnson-Laird describes the distinctions between them as high-level mental processing, and ultimately the construction and manipulation of a mental model is to make it possible for a person to "reason without logic". To explain this I wish to quote Johnson-Laird's explication on propositional reasoning before I end this post.


“Philosophers have generally taken propositions to be conscious objects of thought – those entities that we entertain, believe, think, doubt, etc., and that are expressed by sentences (…). Since I am concerned, not with the nature of the ‘machine code’ of the brain (…), but with the types of higher level of representation, I propose to revert henceforth to the traditional philosophical terminology: a propositional representation is a mental representation of a verbally expressible proposition. (…) Propositions can refer to the world. Human beings, of course, do not apprehend the world directly; they possess only an internal representation of it, because perception is the construction of a model of the world. They are unable to compare this perceptual representation directly with the world – it is their world (…). Propositions can also refer to the imaginary or hypothetical worlds. One proposition may be false of such a world given that others are true of it. Human beings can evidently construct mental models by acts of imagination and can relate propositions to such models. (…) Unlike a propositional representation, a mental model does not have an arbitrarily chosen syntactic structure, but one that plays a direct representational role since it is analogous to the structure of the corresponding state of affairs in the world – as we perceive or conceive it. However, the analogical structure of mental models can vary considerably. (…) A characteristic difference in the contents of mental models, images, and propositional representations, concerns their specificity. Models, like images, are highly specific – a characteristic which has often drawn comment from philosophers. (…) Hence, if you reason on the basis of a model or image, you must take pains to ensure that your conclusion goes beyond the specific instance you considered" (1983, p155-158).



I will end this long post here as I wish to take another approach to understanding a mental model in my next posts. Again let me leave you, the reader, with my purpose for this post. It isn't a completed thesis by any means, merely a representation of the process I am taking to synthesize and understand a very complex subject. My interpretations, assumptions and understanding so far may be wholly wrong, naive or even accurate. This post in its current state should merely be read with my intentions in mind. Any comments, suggestions etc. would greatly be appreciated, especially if you are from a cognitive science discipline.

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References



DUBBERLY, H., HAQUE, U., and PANGARO, P. (2009) What is interaction? Are there different types? Dubberly Design Office [online], [Accessed 15 March 2009], (pp.1-12) Available from World Wide Web: http://www.dubberly.com/articles/what-is-interaction.html.

KIOUSIS, S. (2002) Interactivity: a concept explication. New Media & Society, SAGE Publications, Vol4(3):355–383

McMILLAN, S.J. (2000) ‘Interactivity is in the Eye of the Beholder. Function, Perception, Involvement, and Attitude Toward Web Sites’, in M.A. Shaver (ed.) Proceedings of the 2000 Conference of the American Academy of Advertising, pp. 71–8. East Lansing, MI: Michigan State University.

See Design Model - statement for a full list of references this post cites beyond those indicated above.


Thursday, 28 May 2009

Mental Model Literature Review - Part 1

In this post I not only wish to contextually review the literature on mental models but also to define the use of the term that will be central to my first practical PhD project. Mental Models is unfortunately a term that has had its meaning diluted by non-cognitive science practioners such as Indi Young (more on this later). Therefore I will be exploring Mental Models firstly from a cognitive science perspective in order then to draw parallels and influences into Interaction Design. This post is not a defined thesis on my part but an attempt to draw together the essence of mental models. There will be theoretical holes in what I will post, so feel free to point them out. Look on what follows as simply my first attempt to stitch together my understanding of a very complex cognitive science discourse, from a discipline that is not my own. I will continue this literature review across several posts with the aim of refining my understanding.

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To begin with I am going to quote psychologist Kenneth Craik (1914-1945) from his 1943 book The Nature of Explanation. Craik is cited by cognitive scientist Johnson-Laird in his 1983 seminal work Mental Models as proposing the first modern hypothesis on humans being processors of information in order to understand phenomena.

”If the organism carries a “small-scale model” of external reality and of its own possible actions within its head, it is able to try out various alternatives, conclude which is the best of them, react to future situations before they arise, utilise knowledge of past events in dealing with present and future, and in every way to react in a much fuller, safer, and more competent manner to emergencies which face it.” (Craik, 1943, p57)

This statement was to open up a whole new area of research within the already new scientific discipline of cognitive science. By 1983 Mental Models research had two seminal works that explored this concept. Johnson-Laird proposed that the human mind uses propositional reasoning instead of reductive mathematical logic to understand phenomena. Gentner and Stevens, in their edited collection of papers, also entitled Mental Models, present a diverse range of views, including an early paper by Dr Donald Norman who here begins the discourse upon the Design Model. If Johnson-Laird proposes propositional reasoning, then Gentner and Stevens' book explores the structure of knowledge representations specific to different domains of application. Johnson-Laird states in introducing his book,

"The psychological core of understanding, I shall assume, consists in your having a 'working model' of the phenomenon in your mind. (…) you have a mental representation that serves as a model of an entity (…) A model has, in Craik’s phrase, a similar ‘relation-structure’ to the process it models, and hence it can be useful explanatorily; a simulation merely mimics the phenomenon without relying on a similar underlying relation-structure. Many of the models in people’s minds are little more than high-grade simulations, but they are none the less useful provided that the picture is accurate; all representations of physical phenomena necessarily contain an element of simulation." (Johnson-Laird, 1983, p2/4)

The importance here is that a 'relation-structure' the functionality of a cognitive conceptual model. To propose an explanation on how a phenomenom works, a model that is constructed by a person is NOT improved by them also trying to understand the specific context it is encountered in. The specific context is not transferable to another context but the mental model will be. The model will not be complete each time it is applied, but in Chomsky's term 'explanatory adequate'. To Johnson-Laird because a mental model is constructed by mental logic, mental logic has six main problems. Inference, formulation and deduction all are contributory to the empirical nature of mental logic. He lists the problems as (pp39-40):

  1. People make fallacious inferences.

  2. Which logic, or logics, are to be found in the mind?

  3. How is logic formulated in the mind?

  4. How does a system of logic arise in the mind?

  5. What evidence there is about the psychology of reasoning suggests that deductions are not immune to the content of the premises.

  6. People follow extra-logical heuristics when they make spontaneous inferences.


People's powers of deriving a reasoned solution based upon a premise they have, or from precedence is strongly affected by their own cognition that is deceptive. Mental models, although helpful to understanding a phenomenon, are inherently 'incomplete' (Johnson-Laird, 1983)(Norman, 1983), 'doubtful validity' (Norman, 1983), 'fragmentary' (Norman, 1998), 'dynamically constructed' (Preece et al, 1995), and 'not always correct' (Gentner and Gentner, 1983). As Johnson-Laird argues, the formulation of a mental model to understand a phenomenon is 'propositional reasoning' on behalf of each individual. Norman explains this in more accessible terms:


"The power of mental models is that they let you figure out what would happen in novel situations. Or, if you are actually doing the task and there is a problem, they let you figure out what is happening. If the model is wrong you will be wrong too." (Norman, 1998, p71)


If the person's proposition regarding the causality, relationships and mechanisms within a phenomenon encountered is poorly appreciated then their understanding of that phenomenon will not work. But an incomplete proposition that does capture the behaviour of that phenomenon, that for them represents the causality and mechanisms of that phenomenon based upon previous experiences, or from fragmentary experiences of aspects of similar phenomena, can arrive at an 'explanatory adequate' mental model. This is why Norman describes the human mental process as "unscientific" that supports Johnson-Laird's argument that humans do not use reductive mathematical logic as the brain is a computer. In their book The Embodied Mind Varelo et al refer to phenomenologist Edmund Husserl (1859-1938) to contextualise human cognition from a different perspective, where a human's 'sensorimotor capacities' is enabling enough to successfully interact within an environment with the phenomenon. According to their thesis Husserl claimed


"that to understand cognition, we cannot take the world naively but must see it instead as having the mark of our own structure. He also took the second step, at least partially, in realizing that that structure (the first step) was something that he was cognizing with his own mind.(…)He explicitly focused on the experience of consciousness in what he called the “lived-world.” The lived world is not the naive, theoretical conception of the world found in the natural attitude. It is, rather, the everyday social world, in which theory is always directed toward some practical end. Husserl argued that all reflection, all theoretical activity, including science, presupposes the life-world as a background. The task of the phenomenologist now became the analysis of the essential relation between consciousness, experience, and this life-world.” (Varelo et al, 1996, pp16-17)


For each person to construct a mental model of a phenomenon based upon proposition reasoning, entails them cognizing the problem from their previous experiences built into a appropriate functional model (Preece et al, 1995) developed from existing knowledge of a similar context. As a mental model is a dynamic conceptual tool to solve a problem within a phenomena, they can be be said to be drawn from Husserl's concept of the 'lived-world'.

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References



See Design Model - statement for list of references cited in this post.


Wednesday, 22 April 2009

Mental Models: Aligning Design Strategy with Human Behavior

I will be posting again soon with my theorising upon mental models and designers models. I am just completing my literature review and the next stage will be processing the theory and synthesising it to a visual communication application. Just as I am pulling the last main sources (see PhD project blog) I found this new book which may provide a missing bridge between cognitive science and design.

Young, I. (2008) Mental Models: Aligning Design Strategy with Human Behavior. Rosenfeld Media


I have also located a set of papers on embodied cognition too which I need to read. There is a good reading list available from this link. I have downloaded some of the papers already, but if Mark could let me know if there are any he would recommend that would be great.

Thursday, 26 March 2009

1st Practical PhD Project… thoughts

On my project blog PhD Project 01 I am still documenting research upon the cognitive psychology of users' mental models which will take me into April as I need to source a couple of key texts I couldn't get from ECA's or University of Edinburgh's libraries. That said one key text yesterday, firmly situated within cognitive science literature, has suggested a structure for my practical research project. I will expand upon this again over the coming months in more detail.

The idea so far in its embryonic state is this…

    Phase
  1. Qualitative Experiment on up to 36 subjects to undergo an initial online survey to identify a capacity to describe and communicate a cognitive model (subject to be defined). The subjects who can clearly communicate their 'mental model' will be graded into study groups for the next phase.
  2. This study group will then be asked to explain how they understand how they perform an interactive task.
  3. These 'mental models' will be visually documented.
  4. From this documentation visual interactive prototypes will be produced as iterative tests of a 'designer's model'.


I do realise that this is very woolly right now and lacks definition. It's root is in an experiment performed by Dedre Gentner and Donald R. Gentner disseminated in their 1983 paper "Flowing Waters or Teeming Crowds: Mental Models of Electricity". My outcome will be demonstrably different to theirs, but their method is certainly a foundation to develop on. I will continue to work on this planning over April.

To summarize though what my intended outcome will focus upon: it will be creating a range of interaction prototypes that are define and designed using 'designer models' interpreting users' 'mental models' of the interaction. The outcome will be focused on visually communicating the experimentations of matching an interface design to how a user thinks it works rather than how it works.

I know I can communicate this better, so please bear with me as I begin to form my methodology and outcomes. Any comments would be greatly received, but please add them to this post by clicking 'Comments' rather than emailing them. Once I have the project more defined I will utilise the Interaction Design community www.ixda.org to inform me of any similar experiments, to ensure I am doing and experiment that will open new ground.

The final thing I need to emphasize is that this project will focus on the visual communication of the interactive process.

Reference:

Gentner, D. & Gentner D.R. (1983) Flowing Waters or Teeming Crowds: Mental Models of Electricity. In D. GENTNER, and A.L. STEVENS, eds. Mental Models. Lawrence Erlbaum Associates Inc. pp99-129

Wednesday, 25 March 2009

UCM or UMM? Let IxDA decide?

I have been heavily reading into cognitive science and 'mental models' (see PhD Project 01 blog) with the help and advice of the members of the Interaction Design Association. I have now made 3 posts to their discussion lists and have made contact with Alan Cooper, the writer of About Face 3. My latest post I duplicate here as you need to be a member to be in the discussion.

I have just placed this into the cue for circulation so hopefully I will get some responses and therefore will eventually add these here. I post this message here to solicit a wider response, so please if you can advise post a comment to this blog.

Original post:
"Following on from my previous posts I am researching into what Don Norman calls 'designer's models' and Alan Cooper calls 'represented models'. In doing so I'm reading the literature on 'mental models' (Thanks to Alan Cooper, Vicky Teinaki, J. Ambrose Little, Francis Norton and Alan James Salmoni). I came across Richard Young's essay in Gentner and Steven's 'Mental Models', in which he discusses UCMs: "User's Conceptual Models".

Can anyone in the community advise whether Young's UCMs were an early incarnation of what becomes defined as 'User's Mental Models' or a separate area of research? Any comments would benefit me from maybe wasting time on a tangential research cul-de-sac.

Thanks"