Showing posts with label alan cooper. Show all posts
Showing posts with label alan cooper. Show all posts

Thursday, 14 May 2009

Design Model - Notes in Progress

My starting point in researching the concept of the design model will begin with defining exactly what that model is. My starting point will be balanced between three writers on the subject: Don Norman, Alan Cooper and Richard Young. I will in this post clarify what a design model is and what its purpose is. I will also discuss the difference between a design model and the interface design itself.

Defining the Design Model


To begin with the design model it is crucial that the varying terminology used by the writers is explained and synthesised into one term. Before I continue with defining this particular model I think it is important to mention the variant terms used since 1983 in order to synthesise into one term. User's conceptual model, represented model and designer's model are all terms that point to the same cognitive tool. The cognitive science research into mental models emerged into the literature in 1983 (more about this in a separate post). Dr. Donald Norman, a cognitive scientist who transitioned across disciplines into human-computer interaction and interaction design, began to develop his design model research at this time. In Mental Models edited by Gentner and Stevens, one of the two 1983 seminal books on this subject, Norman wrote about the System Image.

Term One: The System Image


In his chapter Some Observations on Mental Models Norman proposes that the conceptual model a person makes about an interactive system should have, in an ideal world, its design based around that model.

    "This conceptual model should govern the entire human interface with the system, so that the image of that system seen by the user is consistent, cohesive, and intelligible." (Norman, 1983, p13)

This image, the system image is Norman's early separation of the conceptual model for representing design decisions from a user's mental model of how an interactive system works. Within conceptual models images, according to Johnson-Laird, are "perceptual correlates of models from a particular point of view" (Johnson-Laird, 1983, p165). Johnson-Laird, in his 1983 book Mental Models tells us that “many people report that they can use their imaginations to form a visual image of an object or a scene." (ibid, p147) This 'mental model' is a high-level cognitive process, a mental representation of the functionality and causality of an interaction that is constructed by an individual person. An 'image' is one of three forms of mental representation; the other two being a mental model and a propositional representation. To keep this post focused upon the design model I will keep this brief. If a mental model is a person's 'structural analogue' for understanding an interaction, then an 'image' is the interface designer's conceptualization of how to facilitate a person's success from that interaction. It is dangerous to infer that a 'system image' is the visual interface design - the graphic design. That is a feature of the 'system image' but not its whole.

The 'system' is a key component of this term. The interactive system of the product is based upon algorithmic principles and functions according to the coded commands of that system. People do not, or will not, understand its complexity before using the interactive product. Their interest is using the product to solicit a successful conclusion to a particular goal (whatever that can be defined as). The interface between the task and the goal, the user and the conclusion, is conceptualized by the designers. It is in the interest of the person using the interactive product to feel satisfied that they have successfully achieved what they set out to achieve. Therefore a interaction designer needs to conceptualize a method to facilitate the easiest way for the user to gain their goal. This is achieved by taking into account the user experience of the product, the user's behaviour (suggested by their mental models of using the product - see separate post), human factors, branding, semiotics, accessibility and usability, and information flow. How a designer processes these design parameters, conceptualizing them into a successful design is where a design model comes cognitively into its own.

Term Two: UCM - User's Conceptual Model


It was in 1983 that Norman and Young began to identify this design modelling as part of the cognitive science discourse. Norman developed the 'system image' idea further over the next decade until Cooper defined it within interaction design discourse. Before I proceed to Cooper's 'represented model' I first want to stay in 1983 and mention Richard Young's discussion on what Norman is raising. Young doesn't deal directly with the designer's conceptualization, but in discussing the then term UCM (user's conceptual model) he does also discuss the designer. Young explores the same trinity of cognitive conceptualization, that of the user's modelling of the system, how the system itself works and how to facilitate the interface between them. His discourse is a cogitation between the differing aims of a cognitive psychologist and a designer towards observing and helping the user. He is unclear if the psychologist and designer should share the same conceptual model as the user due to the differing requirements from the model. These differing requirements from the UCM, Young suggests, could possibly shape it in different ways, depending upon who it is.

Although the UCM doesn't live long as a term within my literature review, in 1983 Young postulates a point that both Norman and Cooper develop over the next 20 years. Young does state that a designer could, or should, share the model a user has of an interactive product. But to facilitate the product's successful use, the designer needs to incorporate assumptions on how a user will engage with it (based upon the user's mental model) and use it. He remarks that this conceptual model the designer would use will be cruder than the model that explains the implementation of the system. This model, constructed by the designer, may appear to invalidate aspects of the model that more closely correlates with the interactive system's actual implementation. This is where the design model, to me begins to become defined. Norman's writing and Young's, both included in the same seminal edited book on Mental Models from 1983, begin this discourse that, I suggest, develops over the next twenty five years through HCI and interaction design through practical work. I am suggesting that the design model is theoretically under-examined within both cognitive science and the design disciplines, whereas the research into user's mental models has progressed. The research into a design model is a subset of mental models but, I believe, could re-focus the application of visual communication within interaction design (Young, 1983, p35).

My final task within this post is to bring the design model discourse up to date. This is where I will turn my attention to Cooper's term of the 'represented model'.

Term Three: Represented Model


Alan Cooper, of interaction design company Cooper, in his 2007 book About Face 3 discusses Norman's concept, referring to it more specifically as a 'designer's model rather than design model. With a background emerging out of software design Cooper et al Cooper draws upon the terminology of that discipline and prefers to call this cognitive model a designer'sRepresented Model. Within software development a "program's represented model can (and often should) be quite different from the actual processing structure of the program" (Cooper et al, 2007, p29). The processing structure referred to is the the third cognitive model of the actual implementation and processing of the system. In interaction design for software the "ability to represent the computer’s functioning independent of its true actions (…) allows a clever designer to hide some of the more unsavoury facts of how the software is really getting the job done" (ibid, 2007, p29) It is within this cognitive abstraction that the "disconnection between what is implemented and what is offered as an explanation" occurs, and the represented model is choices that a designer makes based upon understanding both the system's functioning (implementation model) and the user's understanding of how they perceive it to work (mental model).

It is suspended between two different cognitive models that the represented model exists. A way for the designer to translate the cold, algorithmic functionality of an interactive system into a warmer experience, designed around a user's understanding of how they perceive the system works. Therefore a designer needs to understand and communicate through information architecture, visual and experience design, an interface that is conceived through a designer's cognitive model derived by understanding both a model for implementation and a model of how a user cognitively understands the process. This mental model is based each individual user's own experience and what they have learnt. These will raise or lower their expectations of how the interactive system works, according to their own cognitive ability (more on this in another post). The closer a designer gets to the general expectations of the users, the consensus is, the easier the interaction process will be, "One of the most important goals of the designer should be to make the represented model match the mental model of users as closely as possible" (ibid, 2007, p70). To do this a designer must have the research that formally records user expectations, their attitude, their perceived expectation and influences upon that expectation, and cognitive factors that contribute to the complexity of the model. "Intelligent people always learn better when they understand cause and effect, so you must give them an understanding of why things work as they do" Cooper et al suggests; by following the user's model "it will provide the understanding the user needs without forcing him to figure out the implementation model" (ibid, 2007, p46). The final conclusion from Cooper's discussion of represented model is a sobering idea about the user, "Everything a user does is something he or she considers to be valid and reasonable. Most people don’t like to admit to mistakes in their own minds, so the program shouldn’t contradict this mindset in its interactions with users" (ibid, 2007, p336).

A final note on why I prefer to use Norman's term design model is that there is a subtle difference between Cooper and Norman's two cognitive models. Although both are discussing the same cognitive process, for me, the term design model is a clearer term to use when discussing how to conceptualize an interactive system for a user. As the designer ultimately must communicate through the interactive system itself of how it works to a user, the designer must design the user interface so it is closer to how the user believes the interactive system works. I will in two further posts explore the user's mental model and methodologies for understanding them, before expanding upon the design model.

This post is not my definitive thesis upon this subject, but merely my current understanding and synthesis. I will be revising my views over the coming weeks in light of posting. Any comments would be helpful for me in that process.

References:


COOPER, A., REIMAN, R. and CRONIN, D. (2007) About Face 3: The Essentials of Interaction Design. Indianapolis: Wiley Publishing Inc.

NORMAN, D.A. (1983) Some observations on Mental Models. In D. GENTNER, and A.L. STEVENS, eds. Mental Models. Lawrence Erlbaum Associates Inc. pp7-14

NORMAN, D.A. (1998) The Design of Everyday Things. MIT Press

YOUNG, R.M. (1983) Surrogates and Mappings: Two Kinds of Conceptual Models for Interactive Devices. In D. GENTNER, and A.L. STEVENS, eds. Mental Models. Lawrence Erlbaum Associates Inc. pp35-52

Wednesday, 13 May 2009

Design Model - statement



Literature Review


As my literature review has come to its current end on Mental Models I will now, over the next week, use this blog and my PhD Project Blog as a sounding board to synthesise all the cognitive science research I've engaged in since February. The forthcoming posts will hopefully inform a paper that will theoretically under-pin my first practical design project as part of my PhD. Please feel free to comment and make suggestions as I shape my understanding of Mental Models from a visual communication perspective. The main cognitive literature I have read and will use can be found at the bottom of this post. I will list the embodied cognition literature in a separate post.

Design Model


My desire is to creatively experiment through interactive design prototyping what Donald Norman describes as the Design Model. This is a designer's cognitive model of how an interactive product's functionality can be visually, spatially and temporally represented so that a user can operate the interactive product. The Design Model, a conceptual visualization on the designer's part, helps solicit the correct design choices to allow a user to use and experience the interactive product easily. The interactivity of the product is architectured in such a way to be implemented through coding and algorithms. This mechanistic programming of interaction may be HOW the product works, but the user won't understand how a product works from an implementation perspective.

User's Cognition


Users understand that an interactive product has to be experienced, and that causality affords decision-making as to how to use a product. Through cause and effect, prior experience and varying degrees of cognitive problem-solving, user's individually discover their method for understanding how to use the product. User's may all be able to use the same interactive product, but if asked HOW it works they will not be able to explain it based upon how implementally it was coded. They each will approximate a model of HOW they understand it works. As the cognitive science literature points out this user model will probably be fallacious, inferred, deduced, inaccurate and contradictory; but by constructing the cognitive model the user reasons how to use the interactive product. This user cognitive model is referred to as a user's Mental Model.

Objective


In my posts I will unpack these cognitive models in order to understand how to improve understanding of the Design Model in order to add to the sparse literature within interaction design and visual communication disciplines. Firstly I will process the cognitive science literature on mental models to ground myself in understanding HOW a user processes causal information. I will then post, as an alternative cognitive perspective, on how embodied cognition may view the same subject. Throughout I will be expanding upon what has been written about the Design Model.

Terminology


To end I just need to clarify my use of the terminology regarding Design Model. As with any subject that sits across disciplines people arrive at the same or similar concepts using different terminology. In trying to avoid a taxonomic history I will keep things simple. Norman uses the term design model (Norman, 1998) whilst interaction designer Alan Cooper calls it a representational model (Cooper et al, 2008). Cooper also refers to Norman's term as a designer's model. An earlier term from the Eighties used in the context of a designer was a "UCM" or user's conceptual model (Young, 1983).

To keep things simple within my research I will now only use Norman's term Design Model. I choose Norman's term as it is the simplest term to describe what all three describe, and a term that is devoid of personal individual ownership.

References:



COOPER, A., REIMAN, R. and CRONIN, D. (2007) About Face 3: The Essentials of Interaction Design. Indianapolis: Wiley Publishing Inc.

CRAIK, K.J.W. (1943) The Nature of Explanation. Cambridge: Cambridge University Press

de KLEER, J. and SEELY BROWN, J. (1983) Assumptions and Ambiguities in Mechanistic Mental Models. In D. GENTNER, and A.L. STEVENS, eds. Mental Models. Lawrence Erlbaum Associates Inc. pp155-190

GENTNER, D. and STEVENS, A.L. (1983) Introduction. In D. GENTNER, and A.L. STEVENS, eds. Mental Models. Lawrence Erlbaum Associates Inc. pp1-6

GENTNER, D. & GENTNER D.R. (1983) Flowing Waters or Teeming Crowds: Mental Models of Electricity. In D. GENTNER, and A.L. STEVENS, eds. Mental Models. Lawrence Erlbaum Associates Inc. pp99-129

JOHNSON-LAIRD, P.N. (1983) Mental Models. Cambridge: University Press.

MARR, D. (1982) Vision: A Computational Investigation into the Human Representation and Processing of Visual Information. New York: W.H. Freeman and Company.

NORMAN, D.A. (1983) Some observations on Mental Models. In D. GENTNER, and A.L. STEVENS, eds. Mental Models. Lawrence Erlbaum Associates Inc. pp7-14

NORMAN, D.A. (1998) The Design of Everyday Things. MIT Press

PREECE, J., ROGERS, Y., SHARP, H., BENYON, D., HOLLAND, S., & CAREY, T. (1995) Human-Computer Interaction. Addison-Wesley Publishing Company

PREECE, J., ROGERS, Y. & SHARP, H. (2002) Interaction Design: Beyond Human-Computer Interaction. John Wiley & Sons, Inc

SPOOL, J. (2008) SpoolCast: Reviewing Mental Models with Indi Young [online]. [Accessed 13 May 2008]. Available from World Wide Web: [Podcast]

VARELO,J., THOMPSON, E. and ROSCH,E. (1996) The Embodied Mind: Cognitive Science and Human Experience. Cambridge, Mass.: MIT Press

WILLIAMS, M.D., HOLLAN, J.D. and STEVENS, A.L. (1983) Human Reasoning About a Simple Physical System. In D. GENTNER, and A.L. STEVENS, eds. Mental Models. Lawrence Erlbaum Associates Inc. pp131-153

YOUNG, R.M. (1983) Surrogates and Mappings: Two Kinds of Conceptual Models for Interactive Devices. In D. GENTNER, and A.L. STEVENS, eds. Mental Models. Lawrence Erlbaum Associates Inc. pp35-52

YOUNG, I. (2008) Mental Models: Aligning Design Strategy with Human Behavior. Rosenfeld Media

Wednesday, 25 March 2009

UCM or UMM? Let IxDA decide?

I have been heavily reading into cognitive science and 'mental models' (see PhD Project 01 blog) with the help and advice of the members of the Interaction Design Association. I have now made 3 posts to their discussion lists and have made contact with Alan Cooper, the writer of About Face 3. My latest post I duplicate here as you need to be a member to be in the discussion.

I have just placed this into the cue for circulation so hopefully I will get some responses and therefore will eventually add these here. I post this message here to solicit a wider response, so please if you can advise post a comment to this blog.

Original post:
"Following on from my previous posts I am researching into what Don Norman calls 'designer's models' and Alan Cooper calls 'represented models'. In doing so I'm reading the literature on 'mental models' (Thanks to Alan Cooper, Vicky Teinaki, J. Ambrose Little, Francis Norton and Alan James Salmoni). I came across Richard Young's essay in Gentner and Steven's 'Mental Models', in which he discusses UCMs: "User's Conceptual Models".

Can anyone in the community advise whether Young's UCMs were an early incarnation of what becomes defined as 'User's Mental Models' or a separate area of research? Any comments would benefit me from maybe wasting time on a tangential research cul-de-sac.

Thanks"