Sunday 26 October 2008

Abstract - 2nd draft

WORKING TITLE: Visual interactive design: narrative, social, spatial and temporal

Abstract
This paper will explore, from a visual communication perspective, the challenge of designing a graphical user interface for an online interactive product that takes into account interactivity, narrative and user-control in order to facilitate user-participation. I am specifically interested in how graphic design can visually record the linking traces that socially, spatially and temporally map contributors to an online project. These linking traces often can be narratives left by online projects' contributors.

How can these narratives be graphically represented? Once represented can each individual narrative form a larger narrative, creating a meta-narrative, shaped and formed by anyone who cares to interact with it? Can a visual language develop that clearly illustrates and communicates this data?

Focusing upon a practical pilot study this paper scrutinizes these questions through the design evolution of an online graphical user interface. It analyses and evaluates the submission, engagement and manipulation of user-contributed content within a digital environment and identifies which of the four narrative structures (Jenkins 2004) in its underlying narrative architecture is prevalent.

My research position is shaped by a desire to explore the graphic aspect of graphical user interfaces rather than from the technology/HCI/computer science disciplines. This paper adds to the discourse on how interactions can be facilitated by better graphic design, in order to expand visual communication literature and application to practice.

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This is a slightly reworked draft and is the abstract I submitted for critique and peer assessment. I'll feedback the comments I get in a later post.

Friday 24 October 2008

Abstract - 1st initial draft

Here is the first draft of my abstract due in on Monday.

So far it is very rough but is shaping together in the right direction. I need to do a few redrafts to refine what I want to communicate. Any feedback would be useful at this stage.



This paper will explore, from a visual communication perspective, the challenge of designing a graphical user interface for an online interactive product that takes into account interactivity, narrative and user-control in order to facilitate user-participation. I am specifically interested in how graphic design can visually record the linking traces that socially, spatially and temporally map contributors to an online project. Can a visual language develop that clearly illustrates and communicates this data?

These linking traces often can be narratives left by online projects' contributors. How can these narratives be graphically represented? Once represented can each individual narrative form a larger narrative, creating a meta-narrative, shaped and formed by anyone who cares to interact with it?

Focusing upon a practical pilot study this paper explores these questions through the design evolution of an online graphical user interface, through multiple iterations to a final conclusion. It analyses and evaluates the submission, engagement and manipulation of user-contributed content within a digital environment and identifies which of the four narrative structures (Jenkins 2004) in its underlying narrative architecture is prevalent.

My research position is shaped by a desire to explore the graphic aspect of graphical user interfaces rather than from the technology/HCI/computer science disciplines. This paper will add to the discourse on how interactions can be facilitated by better graphic design, in order to expand the literature and application of practice.


Tuesday 21 October 2008

Right, the next 5 years begins here

Right. End of stalling, procrastinating, hedging and misdirection. The hard research begins.

Here is the initial mapping of my research standpoint to date. This whiteboard brainstorm was drawn up in the presence of Dr. Chris Speed and Dr. Mark Wright of ECA on Tuesday 21st October.



It visually maps my main areas I have explored over the last 9 years. Some of the topic areas cover research I did on my Bachelors degree in Design and Art Direction at MMU* and on my Masters in New Media Production at ICDC†. My position to my proposed research will be graphic design-led, interactive and evaluative. My previous practice and education has been strongly rooted within visual communication but with a graphic design “hole”.

At this early stage I am nowhere near formalising my main research questions. My enquiry to date has been only loosely structured, but has followed paths through human-computer interaction, computer science, game design theory, sociology, human factors, experience design.

My Masters project neoTribe was a pilot project that began to explore the visual representation of ethnographic data, the dissemination of contributed narratives and the potential for the creation of meta-narratives. During today's tutorial Chris and Mark facilitated routes through this web of associations.

I will now try to sum up what I remember as my own associated path through this diagram. My starting position is within graphic design, but with a graphic design hole within my professional practice formed out of working as an illustrator, a publisher and interactive designer, rather than as a pure graphic designer. I teach on a graphic design degree on the theoretical, contextual, research and work-related aspects of design. My research therefore comes out of graphic design into the associated field of interactive design.

My stance is shaped by a desire to explore the graphic aspect of graphical user interfaces rather than from the technology/HCI/computer science direction. I am wishing to add to the discourse on how interactions can be facilitated by better graphic design. To aid this enquiry I am specifically interested in how graphic design can visually record the linking traces that map contributors to an online project socially, spatially and temporally. Can a visual language develop that clearly illustrates and communicates this data? I attempted this in neoTribe to a limited degree using techniques derived from Bertolt Brecht's Complex Seeing theories of representing information.

These linking traces can be recorded as narratives left by or contributed by the online project's contributors. How can these narratives be graphically represented? Once represented can each individual narrative form a larger narrative, creating a meta-narrative, shaped and formed by anyone who cares to interact with it?

This then throws up issues of agency and authorship, discussed through Foucault and Barthes. Narrative through interaction (rather than interactive fiction) has led me to look to Game Design Studies and Narratology, especially Henry Jenkins' paper on Narrative Architecture. Through discussion with Chris he also pointed me towards looking at Flow State by Mihály Csíkszentmihályi, a positive psychologist. Chris suggested taking a Situationist approach to the information. I'm not au fait with Situationism so I will have to have a discussion with my colleague in my staffroom when I get back to work to clue me in on the essentials.

Addendum Mark has reminded me that we also discussed "Mobile as well as web instantiations and this led to mentioning Michel De Certeau "walking the city" and tying the spatial/temporal into the narrative theme. Chris also mentioned Nigel Thrift."Thanks Mark.

This post has been written to record my thoughts soon after the tutorial. I will need to reflect upon what I have written and it will then help me to write the abstract I need to complete for Monday. Once I have written this I will post the abstract on this blog. Chris/Mark/Simon please feel free to comment as I know I said a lot more in the tutorial than I have written here, and I know I have not included a lot of salient points.

This is an open blog so anyone else reading this please also feedback your comments. I will translate this whiteboard into a diagram and put that in another post. By then I will be able to reduce my ideas into something more tangible to research.


* MMU = Manchester Metropolitan University
† ICDC = International Centre for Digital Content, part of Liverpool John Moores University

Thursday 2 October 2008

Update

I have woefully neglected this blog in favour of another. Since my last post I have been leading a multi-disciplinary team of students and graduates on a Liverpool Biennial 2008 project.

This has been a massively ambitious project comprising of a live action/cg video, a project blog (currently private), a website, a DVD, a book and an academic paper. This project launches on 29th October with a private screening for invited guests. The video will then be exhibited in the The Blackie in Liverpool until the 20th November as part of Liverpool Biennial 2008. The video is De La Salle High School's entry to the Future, Fiction and Fantasy exhibition. Until the launch the video is confidential, afterwards I will include a link.

In the meantime I will tease you with this production image from the project…




On top of this I have also began my MPhil/PhD at Edinburgh College of Art. Within this capacity this blog will disseminate my research ideas.